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» Principles of Mixed-Initiative User Interfaces
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SPE
1998
129views more  SPE 1998»
13 years 8 months ago
Timing Trials, or the Trials of Timing: Experiments with Scripting and User-Interface Languages
This paper describes some basic experiments to see how fast various popular scripting and user-interface languages run on a spectrum of representative tasks. We found enormous var...
Brian W. Kernighan, Christopher J. Van Wyk
CHI
2008
ACM
14 years 9 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
AAAI
1998
13 years 10 months ago
Design Principles for Intelligent Environments
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...
Michael H. Coen
IUI
2003
ACM
14 years 2 months ago
A zero-input interface for leveraging group experience in web browsing
The experience of a trusted group of colleagues can help users improve the quality and focus of their browsing and searching activities. How could a system provide such help, when...
Taly Sharon, Henry Lieberman, Ted Selker
CHI
2001
ACM
14 years 9 months ago
DataTiles: a modular platform for mixed physical and graphical interactions
The DataTiles system integrates the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction ...
Jun Rekimoto, Brygg Ullmer, Haruo Oba