: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
This paper addresses the adaptation of dynamic and synchronized multimedia presentations built by querying XML compatible data sources. We provide WIS designers with facilities fo...
Ubiquitous computing, as a subfield of computer science, has traditionally been associated with a set of principles expressed (loosely but tellingly) with terms like transparency,...
Michael Eisenberg, Ann Eisenberg, Leah Buechley, N...
This paper presents an algorithm for the automatic mapping of problem specifications to existing architecture templates. The proposed methodology supports the combination of exist...
Nikos S. Voros, Evaggelinos P. Mariatos, Michael K...
The registration of 3D form features is essential to the supporting of reverse shape design processes. Extracting an editable shape feature from unordered data points is notorious...
Joris S. M. Vergeest, Sander Spanjaard, Chensheng ...