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NETGAMES
2003
ACM
14 years 2 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
WEBI
2005
Springer
14 years 3 months ago
STAMP: Adaptable Templates for Synchronized Multimedia Presentations
This paper addresses the adaptation of dynamic and synchronized multimedia presentations built by querying XML compatible data sources. We provide WIS designers with facilities fo...
Ioan Marius Bilasco, Jérôme Gensel, M...
WMTE
2006
IEEE
14 years 3 months ago
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education
Ubiquitous computing, as a subfield of computer science, has traditionally been associated with a set of principles expressed (loosely but tellingly) with terms like transparency,...
Michael Eisenberg, Ann Eisenberg, Leah Buechley, N...
RSP
1998
IEEE
14 years 1 months ago
Reusable Architecture Templates and Automatic Specification Mapping for the Efficient Implementation of ATM Protocols
This paper presents an algorithm for the automatic mapping of problem specifications to existing architecture templates. The proposed methodology supports the combination of exist...
Nikos S. Voros, Evaggelinos P. Mariatos, Michael K...
WSCG
2003
185views more  WSCG 2003»
13 years 11 months ago
Complex 3D Feature Registration Using a Marching Template
The registration of 3D form features is essential to the supporting of reverse shape design processes. Extracting an editable shape feature from unordered data points is notorious...
Joris S. M. Vergeest, Sander Spanjaard, Chensheng ...