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» Principles of traditional animation applied to 3D computer a...
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SIGGRAPH
2000
ACM
14 years 29 days ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
JVCA
2006
102views more  JVCA 2006»
13 years 8 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
ICCV
2003
IEEE
14 years 10 months ago
Video Input Driven Animation (VIDA)
There are many challenges associated with the integration of synthetic and real imagery. One particularly difficult problem is the automatic extraction of salient parameters of na...
Meng Sun, Allan D. Jepson, Eugene Fiume
CA
2002
IEEE
14 years 1 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
SIGGRAPH
2010
ACM
14 years 1 months ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...