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» Principles of traditional animation applied to 3D computer a...
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NPAR
2000
ACM
14 years 29 days ago
Artistic silhouettes: a hybrid approach
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
J. D. Northrup, Lee Markosian
CGF
2011
13 years 5 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
VISUALIZATION
2000
IEEE
14 years 29 days ago
Interactive visualization of protein dynamics
The study of time dependent characteristics of proteins is important for gaining insight into many biological processes. However, visualizing protein dynamics by animating atom tr...
Henk Huitema, Robert van Liere
NPAR
2006
ACM
14 years 2 months ago
Modeling plant structures using concept sketches
Creating 3D plant models is often a hard and laborious task. To make it easier and more natural, we propose a sketch-based interface for modeling single-compound plant structures ...
Fabricio Anastacio, Mario Costa Sousa, Faramarz F....
AAAI
1996
13 years 10 months ago
Declarative Camera Control for Automatic Cinematography
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...