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DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
PERCOM
2006
ACM
14 years 7 months ago
Situation Determination with Reusable Situation Specifications
Automatically determining the situation of an ad-hoc group of people and devices within a smart environment is a significant challenge in pervasive computing systems. Current appr...
Graham Thomson, Sotirios Terzis, Paddy Nixon
ACSAC
2005
IEEE
14 years 1 months ago
Generating Policies for Defense in Depth
Coordinating multiple overlapping defense mechat differing levels of abstraction, is fraught with the potential for misconfiguration, so there is strong motivation to generate p...
Paul Rubel, Michael Ihde, Steven Harp, Charles Pay...
IJCNN
2007
IEEE
14 years 2 months ago
Robotic Architecture Inspired on Behavior Analysis
Learning by human tutelage means that a human being guides the attention of a robot or agent in order to teach it a given concept. This kind of learning is very important to devel...
Claudio A. Policastro, Roseli A. F. Romero, Giovan...
ECAL
2005
Springer
14 years 1 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski