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» Probabilistic Techniques in Algorithmic Game Theory
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CVPR
2010
IEEE
14 years 3 months ago
Scalable Active Matching
In matching tasks in computer vision, and particularly in real-time tracking from video, there are generally strong priors available on absolute and relative correspondence locati...
Ankur Handa, Margarita Chli, Hauke Strasdat, Andre...
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 26 days ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
STOC
2010
ACM
269views Algorithms» more  STOC 2010»
13 years 11 months ago
Approximations for the Isoperimetric and Spectral Profile of Graphs and Related Parameters
The spectral profile of a graph is a natural generalization of the classical notion of its Rayleigh quotient. Roughly speaking, given a graph G, for each 0 < < 1, the spect...
Prasad Raghavendra, David Steurer and Prasad Tetal...
STOC
2003
ACM
188views Algorithms» more  STOC 2003»
14 years 7 months ago
Almost random graphs with simple hash functions
We describe a simple randomized construction for generating pairs of hash functions h1, h2 from a universe U to ranges V = [m] = {0, 1, . . . , m - 1} and W = [m] so that for ever...
Martin Dietzfelbinger, Philipp Woelfel
TMI
2010
123views more  TMI 2010»
13 years 5 months ago
Spherical Demons: Fast Diffeomorphic Landmark-Free Surface Registration
—We present the Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large class of regular...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauteren...