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COMPUTER
2007
135views more  COMPUTER 2007»
13 years 7 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
CHI
2008
ACM
14 years 8 months ago
The network in the garden: an empirical analysis of social media in rural life
History repeatedly demonstrates that rural communities have unique technological needs. Yet, we know little about how rural communities use modern technologies, so we lack knowled...
Eric Gilbert, Karrie Karahalios, Christian Sandvig
HICSS
2003
IEEE
202views Biometrics» more  HICSS 2003»
14 years 27 days ago
Adoption Process of Upgrading Software: An Empirical Study of Windows XP
There are many studies in Information Systems on the adoption of new innovations. This paper, on the other hand, presents the findings of an empirical study, which explores factor...
Michael C. L. Lai, Susanna S. Y. Ho, Wendy W. Y. H...
SI3D
1997
ACM
13 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...