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TOG
2008
137views more  TOG 2008»
13 years 7 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
WDAG
1995
Springer
100views Algorithms» more  WDAG 1995»
13 years 11 months ago
Universal Constructions for Large Objects
We present lock-free and wait-free universal constructions for implementing large shared objects. Most previous universal constructions require processes to copy the entire object...
James H. Anderson, Mark Moir
ECOOP
2006
Springer
13 years 9 months ago
Scoped Types and Aspects for Real-Time Java
Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...
ICSE
2007
IEEE-ACM
14 years 7 months ago
Spotlight: A Prototype Tool for Software Plans
Software evolution is made difficult by the need to integrate new features with all previously implemented features in the system. We present Spotlight, a prototype editor for sof...
David Coppit, Robert R. Painter, Meghan Revelle
FPL
2003
Springer
119views Hardware» more  FPL 2003»
14 years 23 days ago
Hardware Implementations of Real-Time Reconfigurable WSAT Variants
Local search methods such as WSAT have proven to be successful for solving SAT problems. In this paper, we propose two host-FPGA (Field Programmable Gate Array) co-implementations,...
Roland H. C. Yap, Stella Z. Q. Wang, Martin Henz