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» Procedural Level Design for Platform Games
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ADAEUROPE
2007
Springer
14 years 27 days ago
Modelling Remote Concurrency with Ada
When developing concurrent software, a proper engineering practice is to choose a good level of abstraction for expressing concurrency control. Ideally, this level should provide p...
Claude Kaiser, Christophe Pajault, Jean-Fran&ccedi...
AGS
2009
Springer
14 years 1 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
ICCCN
2007
IEEE
14 years 1 months ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
PROMS
2001
Springer
110views Multimedia» more  PROMS 2001»
13 years 11 months ago
On the End-User QoS-Awareness of a Distributed Service Environment
A lot of attention has been given to network quality of service and efforts to make layers on top of the network also QoS-aware increase noticeably. This paper explores QoS-aware s...
Ing Widya, R. E. Stap, L. J. Teunissen, B. Frank H...
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
14 years 1 days ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar