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» Procedural Level Design for Platform Games
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CODES
2005
IEEE
14 years 9 days ago
System-level design automation tools for digital microfluidic biochips
Biochips based on digital microfluidics offer a powerful platform for massively parallel biochemical analysis such as clinical diagnosis and DNA sequencing. Current full-custom de...
Krishnendu Chakrabarty, Fei Su
ERSA
2008
145views Hardware» more  ERSA 2008»
13 years 8 months ago
Multicore Devices: A New Generation of Reconfigurable Architectures
For two decades, reconfigurable computing systems have provided an attractive alternative to fixed hardware solutions. Reconfigurable computing systems have demonstrated the low c...
Steven A. Guccione
CARDIS
2008
Springer
113views Hardware» more  CARDIS 2008»
13 years 8 months ago
The Trusted Execution Module: Commodity General-Purpose Trusted Computing
This paper introduces the Trusted Execution Module (TEM); a high-level specification for a commodity chip that can execute usersupplied procedures in a trusted environment. The TEM...
Victor Costan, Luis F. G. Sarmenta, Marten van Dij...
ISPDC
2008
IEEE
14 years 1 months ago
Performance Analysis of Grid DAG Scheduling Algorithms using MONARC Simulation Tool
This paper presents a new approach for analyzing the performance of grid scheduling algorithms for tasks with dependencies. Finding the optimal procedures for DAG scheduling in Gr...
Florin Pop, Ciprian Dobre, Valentin Cristea
AGS
2009
Springer
14 years 1 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...