An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
We introduce a new model of molecular computation that we call the sticker model. Like many previous proposals it makes use of DNA strands as the physical substrate in which infor...
Sam T. Roweis, Erik Winfree, Richard Burgoyne, Nic...
Abstract. While a variety of multiple classifier systems have been studied since at least the late 1950's, this area came alive in the 90's with significant theoretical a...
Dimensionally unbounded problems are frequently encountered in practice, such as in simulations of stochastic processes, in particle and light transport problems and in the problem...