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SIGGRAPH
2000
ACM
15 years 9 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
173
Voted
HICSS
1999
IEEE
193views Biometrics» more  HICSS 1999»
15 years 9 months ago
Web-based Access to Distributed High-Performance Geographic Information Systems for Decision Support
A number of applications that use GIS for decision support can potentially be enhanced by the use of high-performance computers, broadband networks and mass data stores. We descri...
Paul D. Coddington, Kenneth A. Hawick, Heath A. Ja...
VISUALIZATION
1999
IEEE
15 years 9 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
176
Voted
CHI
1998
ACM
15 years 9 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
SIGGRAPH
1998
ACM
15 years 9 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
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