The block processing inherent in the use of traditional vector quantization (VQ) schemes typically gives rise to perceptually distracting blocking artifacts. We demonstrate that s...
Henrique S. Malvar, Gary J. Sullivan, Gregory W. W...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Repositories of multimedia objects having multiple types of attributes e.g., image, text are becoming increasingly common. A selection on these attributes will typically produce n...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
We describe a system that provides query based associative access to the contents of distributed information servers. In typical distributed information systems there are so many o...
Mark A. Sheldon, Andrzej Duda, Ron Weiss, James O'...