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» Production of Large Computer Programs
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AAAI
2000
13 years 10 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
GEOINFORMATICA
1998
125views more  GEOINFORMATICA 1998»
13 years 9 months ago
Computational Perspectives on Map Generalization
ally related entity types, or classes, into higher level, more abstract types, as part of a hierarchical classi®cation scheme. graphy, generalization retains the notion of abstrac...
Robert Weibel, Christopher B. Jones
ECOOP
2008
Springer
13 years 11 months ago
Programming with Live Distributed Objects
A component revolution is underway, bringing developers improved productivity and opportunities for code reuse. However, whereas existing tools work well for builders of desktop ap...
Krzysztof Ostrowski, Ken Birman, Danny Dolev, Jong...
CN
1998
73views more  CN 1998»
13 years 9 months ago
Intermediaries: New Places for Producing and Manipulating Web Content
We propose a new approach to programming web applications that increases the web's computational power, the web's flexibility, and web programmer productivity. Whereas w...
Rob Barrett, Paul P. Maglio
HPDC
2009
IEEE
13 years 7 months ago
Automatic titling for international sporting events
In sporting event transmissions of international significance, broadcasting in each country is carried out by the owner of the rights for that particular country. The output signa...
Jesús Martínez Barbero, Eugenio Sant...