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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 11 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
SCP
2010
154views more  SCP 2010»
13 years 8 months ago
An algebraic foundation for automatic feature-based program synthesis
Feature-Oriented Software Development provides a multitude of formalisms, methods, languages, and tools for building variable, customizable, and extensible software. Along differe...
Sven Apel, Christian Lengauer, Bernhard Mölle...
EUROMICRO
2007
IEEE
14 years 4 months ago
Perceived Effects of Pair Programming in an Industrial Context
We studied the perceived effects of pair programming (PP) compared to solo programming in a large scale, industrial software development context. We surveyed developers (N=28) reg...
Jari Vanhanen, Pekka Abrahamsson
LICS
2009
IEEE
14 years 5 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
METRICS
2005
IEEE
14 years 4 months ago
On Refactoring Support Based on Code Clone Dependency Relation
Generally, code clones are regarded as one of the factors that make software maintenance more difficult. A code clone is a set of source code fragments identical or similar to ea...
Norihiro Yoshida, Yoshiki Higo, Toshihiro Kamiya, ...