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ISCAS
2005
IEEE
167views Hardware» more  ISCAS 2005»
14 years 1 months ago
A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems
—This paper proposes a programmable geometry engine (GE) reducing the expensive internal buffers and register files of the conventional programmable GEs and sharing datapaths of ...
Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
WWW
2009
ACM
14 years 8 months ago
Using graphics processors for high performance IR query processing
Web search engines are facing formidable performance challenges as they need to process thousands of queries per second over billions of documents. To deal with this heavy workloa...
Shuai Ding, Jinru He, Hao Yan, Torsten Suel
DATE
2004
IEEE
168views Hardware» more  DATE 2004»
13 years 11 months ago
Architectures and Design Techniques for Energy Efficient Embedded DSP and Multimedia Processing
Energy efficient embedded systems consist of a heterogeneous collection of very specific building blocks, connected together by a complex network of many dedicated busses and inte...
Ingrid Verbauwhede, Patrick Schaumont, Christian P...
EGH
2004
Springer
14 years 24 days ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
ICPR
2008
IEEE
14 years 1 months ago
Very fast ellipse detection using GPU-based RHT
An approach to very rapid computation of one class of randomized Hough transform (RHT) using parallel processing capabilities of a programmable graphics processing unit is describ...
Jong Kwan Lee, Brian A. Wood, Timothy S. Newman