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» Programmable motion effects
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ICFP
2006
ACM
14 years 9 months ago
Programming monads operationally with Unimo
Monads are widely used in Haskell for modeling computational effects, but defining monads remains a daunting challenge. Since every part of a monad's definition depends on it...
Chuan-Kai Lin
TIP
2008
119views more  TIP 2008»
13 years 9 months ago
A Multistage Motion Vector Processing Method for Motion-Compensated Frame Interpolation
In this paper, a novel, low-complexity motion vector processing algorithm at the decoder is proposed for motion-compensated frame interpolation or frame rate up-conversion. We addr...
Ai-Mei Huang, T. Q. Nguyen
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
13 years 8 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
13 years 7 months ago
A novel framework for closed-loop robotic motion simulation - part II: Motion cueing design and experimental validation
— This paper, divided in two Parts, considers the problem of realizing a 6-DOF closed-loop motion simulator by exploiting an anthropomorphic serial manipulator as motion platform...
Paolo Robuffo Giordano, Carlo Masone, Joachim Tesc...
VC
2008
95views more  VC 2008»
13 years 9 months ago
Determination of camera parameters for character motions using motion area
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
Ji-yong Kwon, In-Kwon Lee