Sciweavers

1530 search results - page 94 / 306
» Programmable motion effects
Sort
View
ICAT
2003
IEEE
14 years 2 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
SIGGRAPH
2003
ACM
14 years 2 months ago
Cloth motion capture
Recent years have seen an increased interest in motion capture systems. Current systems, however, are limited to only a few degrees of freedom, so that effectively only the motion...
David Pritchard, Wolfgang Heidrich
SIGGRAPH
2010
ACM
14 years 1 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
ICPR
2010
IEEE
13 years 11 months ago
Coarse-To-Fine Particle Filter by Implicit Motion Estimation for 3D Head Tracking on Mobile Devices
Due to the widely spread mobile devices over the years, a low cost implementation of an efficient head tracking system is becoming more useful for a wide range of applications. In...
Hacheon Sung, Kwontaeg Choi, Hyeran Byun
ENGL
2007
74views more  ENGL 2007»
13 years 9 months ago
Numerical Simulation of Bubble Motions in a Gate Slot
—A Lagrangian-Eulerian numerical scheme for the investigation of bubble motion in turbulent flow is developed. The flow is analyzed in the Eulerian reference frame while the bubb...
Arman Raoufi, Mehrzad Shams, Reza Ebrahimi, Goodar...