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AAAI
2006
13 years 9 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
13 years 9 months ago
Functional Value Iteration for Decision-Theoretic Planning with General Utility Functions
We study how to find plans that maximize the expected total utility for a given MDP, a planning objective that is important for decision making in high-stakes domains. The optimal...
Yaxin Liu, Sven Koenig
AAAI
2006
13 years 9 months ago
Efficient Haplotype Inference with Boolean Satisfiability
One of the main topics of research in genomics is determining the relevance of mutations, described in haplotype data, as causes of some genetic diseases. However, due to technolo...
Inês Lynce, João Marques-Silva
AAAI
2006
13 years 9 months ago
Compact, Convex Upper Bound Iteration for Approximate POMDP Planning
Partially observable Markov decision processes (POMDPs) are an intuitive and general way to model sequential decision making problems under uncertainty. Unfortunately, even approx...
Tao Wang, Pascal Poupart, Michael H. Bowling, Dale...
EUMAS
2006
13 years 9 months ago
Near-Optimal Anytime Coalition Structure Generation
Forming effective coalitions is a major research challenge in the field of multi-agent systems. Central to this endeavour is the problem of determining the best set of agents that...
Talal Rahwan, Sarvapali D. Ramchurn, Viet Dung Dan...