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ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 3 months ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
ITCC
2003
IEEE
14 years 3 months ago
Simplified Authoring for Instructors using Distance Education (SAIDE)
This paper presents an alternative to current authoring methods for use in distance education. Several commercially available distanceeducation authoring tools are briefly discuss...
James Garvin, Eric Alsheimer, Zak Bradshaw, Peter ...
SIMVIS
2007
13 years 11 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
COGSCI
2010
80views more  COGSCI 2010»
13 years 10 months ago
Gesturing Saves Cognitive Resources When Talking About Nonpresent Objects
In numerous experimental contexts, gesturing has been shown to lighten a speaker's cognitive load. However, in all of these experimental paradigms, the gestures have been dir...
Raedy Ping, Susan Goldin-Meadow
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 9 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger