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CGF
2005
147views more  CGF 2005»
13 years 10 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
ECOOP
2007
Springer
14 years 4 months ago
Towards Runtime Adaptation in a SOA Environment
Service Oriented Architecture (SOA) promotes the utilization of available services to develop completely new applications in a context which has not been foreseen as these services...
Florian Irmert, Marcus Meyerhöfer, Markus Wei...
IFIP
1999
Springer
14 years 2 months ago
Virtual environments in educational networks
: The field of Virtual Environments (VEs) is rapidly evolving into a new means of communication and accessing information, likely to overcome many existent technologies. However, b...
Christos Bouras, Agisilaos Konidaris, Afrodite Sev...
ADT
2010
13 years 8 months ago
Survey of NLOS identification and error mitigation problems in UWB-based positioning algorithms for dense environments
Abstract In this survey, the currently available ultrawideband-based non-line-of-sight (NLOS) identification and error mitigation methods are presented. They are classified into se...
Jasurbek Khodjaev, Yongwan Park, Aamir Saeed Malik
ICDCS
1991
IEEE
14 years 1 months ago
Supporting the development of network programs
of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
Bernd Bruegge, Peter Steenkiste