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AAAI
2006
13 years 11 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
AAAI
2004
13 years 11 months ago
Repeated Observation Models
Repetition is an important phenomenon in a variety of domains, such as music, computer programs and architectural drawings. A generative model for these domains should account for...
Avi Pfeffer
AAAI
2006
13 years 11 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AAAI
2006
13 years 11 months ago
Robust Support Vector Machine Training via Convex Outlier Ablation
One of the well known risks of large margin training methods, such as boosting and support vector machines (SVMs), is their sensitivity to outliers. These risks are normally mitig...
Linli Xu, Koby Crammer, Dale Schuurmans
AAAI
1998
13 years 11 months ago
Fixpoint 3-Valued Semantics for Autoepistemic Logic
The paper presents a constructive 3-valued semantics for autoepistemic logic (AEL). We introduce a derivation operator and de ne the semantics as its least xpoint. The semantics is...
Marc Denecker, V. Wiktor Marek, Miroslaw Truszczyn...