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» Programming backgammon using self-teaching neural nets
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VLSISP
1998
140views more  VLSISP 1998»
13 years 7 months ago
Audio Feature Extraction and Analysis for Scene Segmentation and Classification
Understanding of the scene content of a video sequence is very important for content-based indexing and retrieval of multimedia databases. Research in this area in the past severa...
Zhu Liu, Yao Wang, Tsuhan Chen
EH
1999
IEEE
351views Hardware» more  EH 1999»
13 years 11 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
NIPS
1996
13 years 8 months ago
Multidimensional Triangulation and Interpolation for Reinforcement Learning
Dynamic Programming, Q-learning and other discrete Markov Decision Process solvers can be applied to continuous d-dimensional state-spaces by quantizing the state space into an arr...
Scott Davies
NECO
2007
115views more  NECO 2007»
13 years 6 months ago
Training Recurrent Networks by Evolino
In recent years, gradient-based LSTM recurrent neural networks (RNNs) solved many previously RNN-unlearnable tasks. Sometimes, however, gradient information is of little use for t...
Jürgen Schmidhuber, Daan Wierstra, Matteo Gag...
ECAL
1995
Springer
13 years 11 months ago
Contemporary Evolution Strategies
After an outline of the history of evolutionary algorithms, a new ( ) variant of the evolution strategies is introduced formally. Though not comprising all degrees of freedom, it i...
Hans-Paul Schwefel, Günter Rudolph