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AIIDE
2008
14 years 6 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
SOPR
1998
80views more  SOPR 1998»
13 years 9 months ago
Entry strategies into the process improvement initiative
One of the more important steps in starting a process improvement initiative is to determine the appropriate tasking and the scope of the process improvement program. There is gre...
Tim C. Kasse, Patricia A. Mcquaid
EUROPAR
2007
Springer
14 years 4 months ago
Search Strategies for Automatic Performance Analysis Tools
Periscope is a distributed automatic online performance analysis system for large scale parallel systems. It consists of a set of analysis agents distributed on the parallel machin...
Michael Gerndt, Edmond Kereku
GRC
2007
IEEE
14 years 4 months ago
Structured Writing with Granular Computing Strategies
— Granular computing unifies structured thinking, structured problem solving and structured information processing. In order to see the flexibility and universal applicability ...
Yiyu Yao
SODA
2008
ACM
134views Algorithms» more  SODA 2008»
13 years 11 months ago
Fast algorithms for finding proper strategies in game trees
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
Peter Bro Miltersen, Troels Bjerre Sørensen