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AIIDE
2008
13 years 10 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
JSC
2007
106views more  JSC 2007»
13 years 8 months ago
Computing multihomogeneous resultants using straight-line programs
We present a new algorithm for the computation of resultants associated with multihomogeneous (and, in particular, homogeneous) polynomial equation systems using straight-line pro...
Gabriela Jeronimo, Juan Sabia
ICCS
2004
Springer
14 years 1 months ago
Computational Engineering and Science Program at the University of Utah
We summarize the Computational Engineering and Science program at the University of Utah. Program requirements as well as related research areas are outlined. To obtain the MS degr...
Carleton DeTar, Aaron L. Fogelson, Christopher R. ...
ICFP
2005
ACM
14 years 8 months ago
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of ma...
Peter Sewell, James J. Leifer, Keith Wansbrough, F...
SIGARCH
2008
73views more  SIGARCH 2008»
13 years 8 months ago
Servo: a programming model for many-core computing
Conventional programming models were designed to be used by expert programmers for programming for largescale multiprocessors, distributed computational clusters, or specialized p...
Nicolas Zea, John Sartori, Rakesh Kumar