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» Programming patterns and design patterns in the introductory...
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ITICSE
2003
ACM
15 years 9 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
142
Voted
EDUTAINMENT
2009
Springer
15 years 10 months ago
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
Jon Preston, Briana Morrison
135
Voted
SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
16 years 4 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
149
Voted
CHI
2002
ACM
16 years 4 months ago
Patterns in practice: a workshop for UI designers
This paper summarizes the findings of teaching and evaluating two courses within computer science curricula that dealt with HCI Design Patterns.
Martijn van Welie, Kevin Mullet, Paul McInerney
273
Voted

Book
385views
17 years 2 months ago
Intro to Design Patterns in C++ and Qt 4
C++ is taught "the Qt Way"
Alan Ezust, Paul Ezust