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SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
14 years 7 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
SIGMOD
2004
ACM
262views Database» more  SIGMOD 2004»
14 years 7 months ago
The Next Database Revolution
Database system architectures are undergoing revolutionary changes. Most importantly, algorithms and data are being unified by integrating programming languages with the database ...
Jim Gray
PERCOM
2007
ACM
14 years 7 months ago
The RUNES Middleware for Networked Embedded Systems and its Application in a Disaster Management Scenario
Due to the inherent nature of their heterogeneity, resource scarcity and dynamism, the provision of middleware for future networked embedded environments is a challenging task. In...
Paolo Costa, Geoff Coulson, Richard Gold, Manish L...
ECBS
2009
IEEE
164views Hardware» more  ECBS 2009»
14 years 2 months ago
Semantically Enhanced Containers for Concurrent Real-Time Systems
Future space missions, such as Mars Science Laboratory, are built upon computing platforms providing a high degree of autonomy and diverse functionality. The increased sophisticat...
Damian Dechev, Peter Pirkelbauer, Nicolas Rouquett...
CCS
2009
ACM
14 years 2 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...