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SI3D
1997
ACM
14 years 3 days ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
SIGIR
1993
ACM
14 years 3 hour ago
Development of a Modern OPAC: From REVTOLC to MARIAN
Since 1986 we have investigated the problems and possibilities of applying modern information retrieval methods to large online public access library catalogs (OPACs). In the Retr...
Edward A. Fox, Robert K. France, Eskinder Sahle, A...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 1 min ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ANCS
2007
ACM
13 years 12 months ago
A programmable message classification engine for session initiation protocol (SIP)
Session Initiation Protocol (SIP) has begun to be widely deployed for multiple services such as VoIP, Instant Messaging and Presence. Each of these services uses different SIP mes...
Arup Acharya, Xiping Wang, Charles Wright
CODES
2007
IEEE
13 years 12 months ago
Influence of procedure cloning on WCET prediction
For the worst-case execution time (WCET) analysis, especially loops are an inherent source of unpredictability and loss of precision. This is caused by the difficulty to obtain sa...
Paul Lokuciejewski, Heiko Falk, Martin Schwarzer, ...