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» Progressive Geometry Compression for Meshes
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TOG
2008
239views more  TOG 2008»
13 years 7 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
ICASSP
2008
IEEE
14 years 1 months ago
Remeshing and spatio-temporal wavelet filtering for 3D animations
In this paper, we present a new framework to analyse and process 3D animations (defined by sequences of triangular meshes sharing the same connectivity at any frame). Our idea is...
Frédéric Payan, Aymen Kammoun, Marc ...
APGV
2007
ACM
115views Visualization» more  APGV 2007»
13 years 11 months ago
A roughness measure for 3D mesh visual masking
3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. ...
Guillaume Lavoué
SIGGRAPH
1996
ACM
13 years 11 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
COMPGEOM
2006
ACM
14 years 1 months ago
Optimal succinct representations of planar maps
This paper addresses the problem of representing the connectivity information of geometric objects using as little memory as possible. As opposed to raw compression issues, the fo...
Luca Castelli Aleardi, Olivier Devillers, Gilles S...