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VMV
2001
93views Visualization» more  VMV 2001»
13 years 9 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
CGI
2003
IEEE
14 years 25 days ago
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics
This paper presents an efficient method of mesh simplification for geometric 3D models. The transmission of 3D models on the Internet is an important task. The data size of a 3D m...
Bing-Yu Chen, Tomoyuki Nishita
SI3D
2006
ACM
14 years 1 months ago
Multi-scale line drawings from 3D meshes
We present an effective method for automatically selecting the appropriate scale of shape features that are depicted when rendering a 3D mesh in the style of a line drawing. The m...
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosia...
ICIP
2000
IEEE
14 years 9 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
EWC
2011
52views more  EWC 2011»
13 years 2 months ago
Localized coarsening of conforming all-hexahedral meshes
Abstract. Finite element mesh adaptation methods can be used to improve the efficiency and accuracy of solutions to computational modeling problems. In many applications involving ...
Adam C. Woodbury, Jason F. Shepherd, Matthew L. St...