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ACMACE
2006
ACM
14 years 5 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
HRI
2006
ACM
14 years 5 months ago
Developer oriented visualisation of a robot program
Robot programmers are faced with the challenging problem of understanding the robot’s view of its world, both when creating and when debugging robot software. As a result tools ...
T. H. J. Collett, B. A. MacDonald
ICPR
2010
IEEE
14 years 4 months ago
Road Sign Detection in Images: A Case Study
Road sign identification in images is an important issue, in particular for vehicle safety applications. It is usually tackled in three stages: detection, recognition and trackin...
Rachid Belaroussi, Philippe Foucher, Jean-Philippe...
CVPR
2005
IEEE
14 years 4 months ago
Ordinal Palmprint Represention for Personal Identification
Palmprint-based personal identification, as a new member in the biometrics family, has become an active research topic in recent years. Although great progress has been made, how ...
Zhenan Sun, Tieniu Tan, Yunhong Wang, Stan Z. Li
ICRA
2005
IEEE
102views Robotics» more  ICRA 2005»
14 years 4 months ago
SLAM using Incremental Probabilistic PCA and Dimensionality Reduction
— The recent progress in robot mapping (or SLAM) algorithms has focused on estimating either point features (such as landmarks) or grid-based representations. Both of these repre...
Emma Brunskill, Nicholas Roy