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» Project massive: a study of online gaming communities
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CSE
2009
IEEE
13 years 12 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CT
2001
Springer
14 years 13 days ago
Experimental Politics: Ways of Virtual Worldmaking
We think that Massively Multi-user Online Role-Playing Games (MMORPGs) will soon evolve into Online Societies of political and economic interest. Studying them will require a metho...
Max Borders, Doug Bryan
MM
2009
ACM
147views Multimedia» more  MM 2009»
14 years 18 days ago
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior
While existing studies on YouTube’s massive user-generated video content have mostly focused on the analysis of videos, their characteristics, and network properties, little att...
Joan-Isaac Biel, Daniel Gatica-Perez
NAR
2002
67views more  NAR 2002»
13 years 7 months ago
The TRIPLES database: a community resource for yeast molecular biology
TRIPLES is a web-accessible database of TRansposonInsertion Phenotypes, Localization and Expression in Saccharomyces cerevisiae--a relational database housing nearly half a millio...
Anuj Kumar, Kei-Hoi Cheung, Nick P. Tosches, Peter...
DIGRA
2005
Springer
14 years 1 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis