Sciweavers

80 search results - page 8 / 16
» Project massive: a study of online gaming communities
Sort
View
CORR
2010
Springer
183views Education» more  CORR 2010»
13 years 8 months ago
A Game Theoretical Approach to Modeling Information Dissemination in Social Networks
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be...
Dmitry Zinoviev, Vy Duong, Honggang Zhang
HICSS
2002
IEEE
111views Biometrics» more  HICSS 2002»
14 years 26 days ago
Voice Annotation of Multimedia Artifacts: Reflective Learning in Distributed Professional Communities
This paper reports on a UK ESRC-funded project studying representations of practice, in video clips and voice annotations, for professional collaborative learning in distributed o...
Christine Steeples
WD
2010
13 years 5 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
DSRT
2008
IEEE
14 years 2 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang