We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
This paper proposes a novel algorithm to reconstruct a 3D surface from a calibrated set of images. In a first pass, it uses Scale Invariant Features Transform (SIFT) descriptor co...
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...