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CGF
2008
136views more  CGF 2008»
13 years 9 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
AIPR
2003
IEEE
14 years 3 months ago
Stereo Mosaics with Slanting Parallel Projections from Many Cameras or a Moving Camera
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
Zhigang Zhu
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 1 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
ICIP
2008
IEEE
14 years 11 months ago
Using point correspondences without projective deformation for multi-view stereo reconstruction
This paper proposes a novel algorithm to reconstruct a 3D surface from a calibrated set of images. In a first pass, it uses Scale Invariant Features Transform (SIFT) descriptor co...
Adrien Auclair, Nicole Vincent, Laurent D. Cohen
EVOW
2005
Springer
14 years 3 months ago
An Evolutionary Infection Algorithm for Dense Stereo Correspondence
This work presents an evolutionary approach to improve the infection algorithm to solve the problem of dense stereo matching. Dense stereo matching is used for 3D reconstruction in...
Cynthia B. Pérez, Gustavo Olague, Francisco...