Sciweavers

210 search results - page 41 / 42
» Projecting Games on Hypercoherences
Sort
View
122
Voted
ICSE
2007
IEEE-ACM
16 years 3 months ago
Collaboration in Software Engineering: A Roadmap
Software engineering projects are inherently cooperative, requiring many software engineers to coordinate their efforts to produce a large software system. Integral to this effort...
Jim Whitehead
140
Voted
ECTEL
2007
Springer
15 years 10 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
151
Voted
EMSOFT
2004
Springer
15 years 9 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
120
Voted
SIGGRAPH
2000
ACM
15 years 8 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
154
Voted
HOTOS
1993
IEEE
15 years 7 months ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day