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VRST
2004
ACM
14 years 2 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
ICRA
2000
IEEE
136views Robotics» more  ICRA 2000»
14 years 1 months ago
Registration of Range Data Using a Hybrid Simulated Annealing and Iterative Closest Point Algorithm
The need to register data is abundant in applications such as: world modeling, part inspection and manufacturing, object recognition, pose estimation, robotic navigation, and reve...
Jason P. Luck, Charles Q. Little, William Hoff
PG
2000
IEEE
14 years 1 months ago
Automated Texture Registration and Stitching for Real World Models
In this paper a system is presented which automatically registers and stitches textures acquired from multiple photographic images onto the surface of a given corresponding 3D mod...
Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Pete...
SIGGRAPH
2000
ACM
14 years 1 months ago
Lapped textures
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...
Emil Praun, Adam Finkelstein, Hugues Hoppe
SIGGRAPH
1997
ACM
14 years 1 months ago
Orientable textures for image-based pen-and-ink illustration
We present an interactive system for creating pen-and-ink-style line drawings from greyscale images in which the strokes of the rendered illustration follow the features of the or...
Michael Salisbury, Michael T. Wong, John F. Hughes...