This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Flat refractive geometry corresponds to a perspective camera looking through single/multiple parallel flat refractive mediums. We show that the underlying geometry of rays corres...
Amit Agrawal, Srikumar Ramalingam, Yuichi Taguchi,...
—Most of the development of pose recognition focused on a single person. However, many applications of computer vision essentially require the estimation of multiple people. Henc...
Over the last decade, there has been an increasing interest in developing vision systems and technologies that support the operation of unmanned platforms for positioning, mapping...