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VISUALIZATION
1997
IEEE
14 years 2 months ago
Simplifying polygonal models using successive mappings
: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
Jonathan D. Cohen, Dinesh Manocha, Marc Olano
GAMEON
2003
13 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ISVC
2009
Springer
14 years 4 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
ICSM
2008
IEEE
14 years 4 months ago
Query-based filtering and graphical view generation for clone analysis
Code clones are similar program structures recurring in software systems. Clone detectors produce much information and a challenge is to identify useful clones depending on the go...
Yali Zhang, Hamid Abdul Basit, Stan Jarzabek, Dang...
APGV
2005
ACM
141views Visualization» more  APGV 2005»
14 years 3 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...