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VISUALIZATION
1997
IEEE
15 years 6 months ago
Simplifying polygonal models using successive mappings
: We present the use of mapping functions to automatically generate levels of detail with known error bounds for polygonal models. We develop a piece-wise linear mapping function f...
Jonathan D. Cohen, Dinesh Manocha, Marc Olano
GAMEON
2003
15 years 3 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
ISVC
2009
Springer
15 years 9 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
ICSM
2008
IEEE
15 years 8 months ago
Query-based filtering and graphical view generation for clone analysis
Code clones are similar program structures recurring in software systems. Clone detectors produce much information and a challenge is to identify useful clones depending on the go...
Yali Zhang, Hamid Abdul Basit, Stan Jarzabek, Dang...
119
Voted
APGV
2005
ACM
141views Visualization» more  APGV 2005»
15 years 8 months ago
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
The illusion of self-motion induced by moving visual stimuli (“vection”) has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research h...
Bernhard E. Riecke, Jörg Schulte-Pelkum, Mari...