Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
In this paper we propose a fault-tolerant processor architecture and an associated fault-tolerant computation model capable of fault tolerance in the nanoelectronic environment th...
In this paper we report on the analyses of alternative approaches to semantic role annotation (FrameNet (FrameNet, 2005), PropBank (Palmer et al., 2005) and VerbNet (Kipper, 2006)...
We investigate an approach for simultaneously committing to multiple activities, each modeled as a temporally extended action in a semi-Markov decision process (SMDP). For each ac...
Khashayar Rohanimanesh, Robert Platt Jr., Sridhar ...
In this work, we present a robust sensor fusion system for exploratory data collection, exploiting the spatial redundancy in sensor networks. Unlike prior work, our system design c...