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NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
AIRWEB
2009
Springer
14 years 1 months ago
Social spam detection
The popularity of social bookmarking sites has made them prime targets for spammers. Many of these systems require an administrator’s time and energy to manually filter or remo...
Benjamin Markines, Ciro Cattuto, Filippo Menczer
CHI
2005
ACM
14 years 7 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
WWW
2008
ACM
14 years 7 months ago
Understanding internet video sharing site workload: a view from data center design
In this paper we measured and analyzed the workload on Yahoo! Video, the 2nd largest U.S. video sharing site, to understand its nature and the impact on online video data center d...
Xiaozhu Kang, Hui Zhang 0002, Guofei Jiang, Haifen...
TPDS
2008
105views more  TPDS 2008»
13 years 7 months ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae