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COLCOM
2007
IEEE
13 years 8 months ago
Using context to assist the adaptation of protected multimedia content in virtual collaboration applications
—This paper proposes a framework for a virtual classroom application based on a Virtual Collaboration System (VCS), which is being developed under the VISNET II Network of Excell...
Maria Teresa Andrade, Hemantha Kodikara Arachchi, ...
HICSS
2008
IEEE
104views Biometrics» more  HICSS 2008»
14 years 1 months ago
Virtual Experiential Marketing on Online Customer Intentions and Loyalty
Advances in information and web technologies have open numerous opportunities for online retailing. The pervasiveness of the Internet coupled with the keenness in competition amon...
Jashen Chen, Russell K. H. Ching, Margaret Meiling...
CSCW
2008
ACM
13 years 8 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
NOSSDAV
2005
Springer
14 years 16 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
14 years 1 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...