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AUIC
2004
IEEE
13 years 12 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
SAJ
2000
71views more  SAJ 2000»
13 years 8 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez
KES
2007
Springer
14 years 2 months ago
APD-A Tool for Identifying Behavioural Patterns Automatically from Clickstream Data
Abstract. Clickstream can be a rich source of data for analysing user behaviour, but the volume of these logs makes it difficult to identify and categorise behavioural patterns. In...
I-Hsien Ting, Lillian Clark, Chris Kimble, Daniel ...
ICTAI
2010
IEEE
13 years 5 months ago
From "I Like" to "I Prefer" in Collaborative Filtering
Collaborative filtering exploits user preferences, generally ratings, to provide them with recommendations. However, the ratings may not be completely trustworthy: the rating scale...
Armelle Brun, Ahmad Hamad, Olivier Buffet, Anne Bo...
IUI
2003
ACM
14 years 1 months ago
Intelligent user interfaces in the living room: usability design for personalized television applications
The purpose of this paper is to present our experience from the design of a personalized television application, and the implications for the design of interactive television appl...
Konstantinos Chorianopoulos, George Lekakos, Diomi...