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CHI
2006
ACM
16 years 5 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2005
ACM
16 years 5 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2005
ACM
16 years 5 months ago
The domestic economy: a broader unit of analysis for end user programming
Domestic ubicomp applications often assume individual users will program and configure their technology in isolation, decoupled from complex domestic environments in which they ar...
Jennifer A. Rode, Eleanor F. Toye, Alan F. Blackwe...
PERCOM
2004
ACM
16 years 4 months ago
Employing User Feedback for Fast, Accurate, Low-Maintenance Geolocationing
One way to improve inferences on sensor data is to tune the algorithms through a time-consuming offline procedure. A less expensive, and potentially more accurate method is to use...
Ezekiel S. Bhasker, Steven W. Brown, William G. Gr...
CHI
2010
ACM
15 years 11 months ago
A study of tabbed browsing among mozilla firefox users
We present a study which investigated how and why users of Mozilla Firefox use multiple tabs and windows during web browsing. The detailed web browsing usage of 21 participants wa...
Patrick Dubroy, Ravin Balakrishnan