Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
Domestic ubicomp applications often assume individual users will program and configure their technology in isolation, decoupled from complex domestic environments in which they ar...
Jennifer A. Rode, Eleanor F. Toye, Alan F. Blackwe...
One way to improve inferences on sensor data is to tune the algorithms through a time-consuming offline procedure. A less expensive, and potentially more accurate method is to use...
Ezekiel S. Bhasker, Steven W. Brown, William G. Gr...
We present a study which investigated how and why users of Mozilla Firefox use multiple tabs and windows during web browsing. The detailed web browsing usage of 21 participants wa...