Sciweavers

134 search results - page 13 / 27
» Providing Computer Game Characters with Conversational Abili...
Sort
View
CONNECTION
2007
81views more  CONNECTION 2007»
13 years 7 months ago
Prosodic alignment in human-computer interaction
Androids replicating humans in forms need also to achieve replication in behaviors to realize high level of believability. It has been observed that people exhibit strong tendency...
Noriko Suzuki, Yasuhiro Katagiri
CHI
2004
ACM
14 years 7 months ago
Nodding in conversations with a robot
In this demo we describe our ongoing efforts to build a robot that can collaborate with a person in hosting activities. We illustrate our current robot?s conversations, which incl...
Christopher Lee, Neal Lesh, Candace L. Sidner, Lou...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 24 days ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
AIIDE
2008
13 years 9 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...