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CA
2003
IEEE
14 years 21 days ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
DIS
2009
Springer
13 years 5 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
NETGAMES
2006
ACM
14 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
13 years 5 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
ICPR
2010
IEEE
13 years 5 months ago
Improved Mandarin Keyword Spotting Using Confusion Garbage Model
This paper presents an improved acoustic keyword spotting (KWS) algorithm using a novel confusion garbage model in Mandarin conversational speech. Observing the KWS corpus, we foun...
Shilei Zhang, Zhiwei Shuang, Qin Shi, Yong Qin