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GI
2004
Springer
14 years 23 days ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
CIG
2005
IEEE
14 years 1 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
AAAI
2000
13 years 8 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
SI3D
2005
ACM
14 years 29 days ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
CHI
1999
ACM
13 years 11 months ago
Chat Circles
Although current online chat environments provide new opportunities for communication, they are quite constrained in their ability to convey many important pieces of social inform...
Fernanda B. Viégas, Judith S. Donath