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ECTEL
2006
Springer
13 years 11 months ago
An Example of Participatory Design Methodology in a Project which Aims at Developing Individual and Organisational Learning in C
The experience described in this paper is being developed in the framework of the PALETTE1 project by two teams of researchers involved in collecting information from some Communi...
Amaury Daele, Martin Erpicum, Liliane Esnault, Fab...
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
12 years 11 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
VRST
2004
ACM
14 years 24 days ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
AIME
1995
Springer
13 years 11 months ago
Coordinating Taxonomies: Key to Re-Usable Concept Representations
: A unified controlled medical vocabulary has been cited as one of the grand challenges facing Medical Informatics. We would restate this challenge as ‘achieving a re-usable and ...
Alan L. Rector
CHI
2007
ACM
14 years 7 months ago
SciNews online: scaffolding the construction of scientific explanations
Middle and high-school science teachers have traditionally introduced current events in the classroom to leverage news topics relevant to the curriculum, such as the Sumatra Tsuna...
Sebastian de la Chica