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» Providing Persistent Objects in Distributed Systems
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NETGAMES
2006
ACM
14 years 2 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
ISORC
2000
IEEE
14 years 18 days ago
GLADE: A Framework for Building Large Object-Oriented Real-Time Distributed Systems
This paper describes how GLADE, our implementation of the Ada 95 Distributed Systems Annex, can be used to build large object-oriented real-time distributed systems. In addition t...
Laurent Pautet, Samuel Tardieu
MA
2000
Springer
114views Communications» more  MA 2000»
13 years 11 months ago
Saving Energy and Providing Value Added Services in Intelligent Buildings: A MAS Approach
In a de-regulated market the distribution utilities will compete with added value for the customer in addition to the delivery of energy. We describe a system consisting of a colle...
Paul Davidsson, Magnus Boman
WOSP
2004
ACM
14 years 1 months ago
Early performance testing of distributed software applications
Performance characteristics, such as response time, throughput and scalability, are key quality attributes of distributed applications. Current practice, however, rarely applies s...
Giovanni Denaro, Andrea Polini, Wolfgang Emmerich
ICDE
2005
IEEE
122views Database» more  ICDE 2005»
14 years 9 months ago
Uncovering Database Access Optimizations in the Middle Tier with TORPEDO
A popular architecture for enterprise applications is one of a stateless object-based server accessing persistent data through Object-Relational mapping software. The reported ben...
Bruce E. Martin