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TON
2010
157views more  TON 2010»
13 years 4 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
PODC
2009
ACM
14 years 7 months ago
The wireless synchronization problem
In this paper, we study the wireless synchronization problem which requires devices activated at different times on a congested single-hop radio network to synchronize their roun...
Shlomi Dolev, Seth Gilbert, Rachid Guerraoui, Fabi...
SAC
2004
ACM
14 years 3 months ago
GD-GhOST: a goal-oriented self-tuning caching algorithm
A popular solution to internet performance problems is the widespread caching of data. Many caching algorithms have been proposed in the literature, most attempting to optimize fo...
Ganesh Santhanakrishnan, Ahmed Amer, Panos K. Chry...
MUC
1992
14 years 2 months ago
GE NLToolset: description of the system as used for MUC-4
The GE NLTooLsET is a set of text interpretation tools designed to be easily adapted to new domains. This report summarizes the system and its performance on the MUG-4 task . INTR...
George B. Krupka, Paul S. Jacobs, Lisa F. Rau, Loi...
ESWS
2009
Springer
14 years 2 months ago
KiWi - A Platform for Semantic Social Software (Demonstration)
Abstract. Semantic Wikis have demonstrated the power of combining Wikis with Semantic Web technology. The KiWi system goes beyond Semantic Wikis by providing a flexible and adapta...
Sebastian Schaffert, Julia Eder, Szaby Grünwa...