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TEI
2009
ACM
70views Hardware» more  TEI 2009»
14 years 4 months ago
Peripheral tangible interaction by analytic design
Tangible User Interfaces (TUIs) are commonly accepted as those in which the configuration of physical objects embodies digital system state, providing “graspable” digital medi...
Darren Edge, Alan F. Blackwell
CSCW
2000
ACM
14 years 1 months ago
Data management support for asynchronous groupware
In asynchronous collaborative applications, users usually collaborate accessing and modifying shared information independently. We have designed and implemented a replicated objec...
Nuno M. Preguiça, José Legatheaux Ma...
ACMDIS
2010
ACM
13 years 6 months ago
Design requirements for ambient display that supports sustainable lifestyle
People are ready to change themselves to adopt more ecofriendly habits such as conserving electricity when they are aware of the possible problems of their lifestyle. In this sens...
Tanyoung Kim, Hwajung Hong, Brian Magerko
INTERACT
1997
13 years 10 months ago
Handling Conflicts in Groupware: Concepts and Experiences made in the POLITeam-Project
The activation of certain functions in groupware affects different users who might have conflicting interests. We will develop technical mechanisms to support users in regulating t...
Volker Wulf
PUC
2010
118views more  PUC 2010»
13 years 7 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen